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Keenspace Name Change May be on the Horizon
Creating Concepts
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Creating Concepts
Trajedi

Part 1: The Concept

You read web comics like Mac Hall, Errant Story, Sin Fest and Apple Geeks and think to yourself; “Self, you can do that too.” If you think all that is required of a web cartoonist is a computer, a scanner, pen, paper and a website you are surely wrong.

Web Comics grow more and more popular as time goes on. As the status of the medium rises, so too does the number of those willing to try. There are many challenges of web cartooning that can cause the willing to crumble. This will be the first of many articles outlining how to deal with the bumps, hurdles, potholes and walls that place themselves in front of a wannabe cartoonist and help to launch their web comic.

So starts part one: The Concept. The whole idea that will be your comic. Before character design, writing, web design, etc, comes the concept. Think of making a web comic as building a structure. Structures need a solid base to stand tall and stand long; your concept is the base. So what will be the make up of your cement mixture? That is what you must decide before drawing your first character.

This is far from being a set of rules in which you can use to make the concept for your web comic but simply things you need to consider.

Time to build your base:

To be, or not to be; that is the question; whether 'tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles… oops, took that too far. The first ingredient to add to your mixture is the tone. Comedy, drama or a mix of both? To make the decision one must be educated on what comedy and drama means.

  • Comedy is defined as: 1 a : a medieval narrative that ends happily < Dante's Divine Comedy> b : a literary work written in a comic style or treating a comic theme
    2 a : a drama of light and amusing character and typically with a happy ending b : the genre of dramatic literature dealing with the comic or with the serious in a light or satirical manner -- compare TRAGEDY
    3 : a ludicrous or farcical event or series of events
    4 a : the comic element b : humorous entertainment


  • Drama as defined as: 1 : a composition in verse or prose intended to portray life or character or to tell a story, usually involving conflicts and emotions through action and dialogue and typically designed for theatrical performance : PLAY -- compare CLOSET DRAMA
    2 : dramatic art, literature, or affairs

  • 3 a : a state, situation, or series of events involving interesting or intense conflict of forces b : dramatic state, effect, or quality


As you can see Drama is more clearly defined than comedy. Drama is conflict. So then what is comedy? A lack of conflict? Hardly. Technically, a man slipping on a banana is a conflict; gravity vs. balance. So to further educate one must search harder to define comedy; I simply looked up the word comic.

  • Comic is defined as: 1: of, relating to, or marked by comedy 2 : causing laughter or amusement : FUNNY 3 : of or relating to comic strips synonym see LAUGHABLE


Now Comedy is more defined. It is something that causes laughter. You must ask yourself which one appeals to you, which comes easiest to you idea wise, conflict or amusement?

You have hurdled a large obstacle in your concept, the tone. Now you must move on to the dreaded five W’s from school: Who, What, Where, When and Why. This is when you can start thinking about your main character or lack thereof. Your main character is the first W, Who.

Who can be solid or abstract; your Who could be a character which the story will be about or a group of Whos that will be your audience. To give an example of Who; in the comic Chugworth Academy by Dave Cheung the Who is Sally Richards. Who can also be the whole cast of characters like in Errant Story by Michael Poe. Who can also be your audience, if you intend your comic to be about gamers there may not be a regular cast but episodic situations that gamers go through. Who is simply the person or thing that the comic will revolve around.

Onto dreaded W number two: What. What is the subject of your comic. A common genre is reality, this is What your comic is about; the real life of the Who, but it is more than just genre. What also includes thing the comic is about. Using one of the above examples, Errant Story is a fantasy comic about the adventures of Sarine, Meji, Jon, etc, who are in search of an ancient elven ruin. Granted Errant Story is much more complicated than this but it is one of the Whats the comic is about. PVP is about gamers. You must decide what you comic is about and how it involves the Who.

Where; oh where, oh where does your comic take place? Earth? A Spaceship? Where is simply that the setting IE the place; A College, Fantasy World, Hospital, wherever. Where is one of the simple W’s to explain but not always the easiest to pick. Your Where must help promote your What which happens to your Who. Where is a support element, it is the setting in which your What happens to your Who.

When is simply a time frame; now, later or before. This, like Where, is a support element. It’s as easy as picking the time frame but adds depth to your story. When can be more then just real time but possible time. Post apocalyptic Earth, 1920’s Earth, 3000 years in the past on a fantasy planet setting.

And then there was the last W: Why. Why is simply the reason the What is happening to your Who in Where and When. The Why doesn’t have to be revealed to your readers right away but it must be completely fleshed out. Your comic could start with a man running down the street from a pair of cops and the comics continue with the man running from the law. You know Why but your audience is in the dark and searches for Why. It could even be your premise.

That is the basic concept of your comic: A Drama or Comedy about WHO that does WHAT WHERE WHEN and WHY. Now you have your base.

Next you decide on the way you will tell your story; will it be continuous or episodic?


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